ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 29 – HOW TO ANIMATE FASTER WITHOUT LOSING QUALITY (OR, WHY YOU’RE WASTING TIME ON UNNECESSARY FRAMES)

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 29 – HOW TO ANIMATE FASTER WITHOUT LOSING QUALITY (OR, WHY YOU’RE WASTING TIME ON UNNECESSARY FRAMES)

(Or: How to Stop Animating Like You Have an Unlimited Budget and No Deadlines.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE TEACH YOU HOW TO STOP TAKING 500 YEARS TO FINISH A SCENE.

🚨 FACT: If you’re animating slowly and inefficiently, you’ll:

Never finish your projects.

Burn out before your animation even looks good.

End up hating animation because it takes FOREVER.

Good animators know how to work fast without sacrificing quality.

Bad animators waste time on frames no one will even notice.

🎭 Today, we’re fixing the biggest mistakes that slow down animators—and how to animate smarter.

🔥 WHY YOU’RE ANIMATING TOO SLOWLY (AND HOW TO FIX IT)

🚨 1. YOU’RE DRAWING TOO MANY FRAMES.

Beginners think more frames = smoother animation. (WRONG.)

More frames = More work. If you’re animating on 1s when you could be on 2s or 3s, you’re killing yourself for no reason.

🛠️ THE FIX:

Only use more frames when necessary. Not everything needs to be on 1s.

Animate snappy actions on 2s or 3s.

Watch classic animation—it’s rarely full-frame, but it’s still smooth.

🔥 EXAMPLE:

Good approach: A character’s idle movement on 3s, with only fast motions on 1s.

Bad approach: Animating every single frame at 24fps when it’s unnecessary.

🚨 2. YOU’RE NOT USING SMOOTH KEYFRAMES FIRST.

• If you jump into straight-ahead animation without a plan, you’ll waste time redrawing bad poses.

If your keyframes are weak, your entire animation will fall apart.

🛠️ THE FIX:

Focus on getting strong key poses first.

Don’t worry about in-betweens until your keyframes are solid.

Good animation starts with good planning.

🔥 EXAMPLE:

Good workflow: Block out key poses → Add breakdowns → THEN in-betweens.

Bad workflow: Start animating frame 1 to frame 100 without thinking.

🚨 3. YOU’RE ADDING DETAILS TOO EARLY.

Detail work should come LAST. If you’re perfecting every single drawing before you even finish the motion, you’re going to burn out.

• Your animation should work in rough form BEFORE you clean it up.

🛠️ THE FIX:

Animate in rough form first. Don’t waste time on details before the movement is solid.

Use simplified placeholders for complex elements.

Refine only AFTER the motion is correct.

🔥 EXAMPLE:

Good workflow: Rough sketch pass → Motion check → THEN clean-up.

Bad workflow: Spending 3 hours shading a single frame before even finishing the scene.

🚨 4. YOU’RE NOT USING THE RIGHT SHORTCUTS.

Smart animators reuse elements to speed up production.

If you’re redrawing everything from scratch when you don’t need to, you’re wasting time.

🛠️ THE FIX:

Use copy/paste with slight variations for repetitive motions.

Use smears, motion blurs, and holds to avoid unnecessary frames.

Set up reusable assets for things like blinking cycles, breathing loops, and secondary animation.

🔥 EXAMPLE:

Good approach: Copying and tweaking a hand motion instead of redrawing it from scratch.

Bad approach: Redrawing the same hand wave 20 times when a simple loop would work.

🚨 5. YOU’RE NOT USING THE “3-STEP RULE” FOR SPEED.

The fastest way to animate efficiently is to work in 3 passes:

1️⃣ Key Poses (the structure) – Establish the main storytelling poses.

2️⃣ Breakdowns (the motion clarity) – Define how the movement flows between poses.

3️⃣ In-Betweens (the smoothness) – Only add frames where necessary.

🛠️ THE FIX:

ALWAYS animate in 3 passes. Never try to animate everything at once.

If it doesn’t work in step 1, it won’t work in step 3.

Don’t waste time over-inbetweening early on.

🔥 EXAMPLE:

Good approach: Sketch rough key poses first, refine movement, THEN add in-betweens.

Bad approach: Animating every single frame one by one with no planning.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY ANIMATION TAKES TOO LONG.”

🛠️ FIX: Stop animating on 1s all the time. Use 2s or 3s when possible.

🚨 FAIL #2: “I KEEP REDOING MY FRAMES.”

🛠️ FIX: Focus on key poses first. If they suck, your in-betweens won’t save them.

🚨 FAIL #3: “I’M STUCK IN THE DETAILS TOO EARLY.”

🛠️ FIX: Work rough first. Perfect later.

🚨 FAIL #4: “MY SCENE LOOKS SLOW AND BORING.”

🛠️ FIX: Use snappier timing, remove unnecessary frames, and exaggerate motion.

🚨 FAIL #5: “CAN I SKIP SOME IN-BETWEENS TO SAVE TIME?”

🛠️ FIX: Yes! Smart animators know when NOT to add more frames. Let the audience’s brain fill in motion when possible.

🔥 FINAL THOUGHTS: SPEED DOESN’T MEAN SLOPPY—IT MEANS SMART.

🎬 If you animate inefficiently, you’ll never finish projects.

🚀 Work smarter, and you’ll animate FASTER and BETTER.

💀 Or keep wasting hours on unnecessary frames. Your call.

🔥 NEXT LESSON: HOW TO SURVIVE AS A SOLO ANIMATOR (OR, WHY YOU’RE PROBABLY OVERWORKING YOURSELF).

💬 COMMENT BELOW: What’s the slowest, most painful animation mistake you’ve ever made? (We all have one.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 30 – HOW TO SURVIVE AS A SOLO ANIMATOR (OR, WHY YOU’RE PROBABLY OVERWORKING YOURSELF)

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE LESSON 28 – HOW TO MASTER SMOOTH ANIMATION LOOPS (OR, WHY YOUR CYCLES LOOK JANKY AND UNNATURAL)