ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 25

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 25 – HOW TO MASTER APPEAL IN CHARACTER DESIGN (OR, WHY SOME CHARACTERS LOOK ICONIC AND OTHERS LOOK LIKE A FORGOTTEN FLASH GAME SPRITE)

(Or: How to Stop Designing Characters That Look Like They Were Made in MS Paint at 3 AM.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE WE MAKE SURE YOUR CHARACTERS DON’T LOOK LIKE BACKGROUND NPCS.

🚨 FACT: If your character doesn’t have appeal, it doesn’t matter how well you animate them—nobody will care.

Great character design = Instantly recognizable, fun to watch, and timeless.

Bad character design = Bland, forgettable, and looks like a rejected cereal mascot.

But don’t worry—most people suck at character design when they start.

🎭 Today, we’re cracking the code to making characters LOOK as good as they MOVE.

🔥 WHAT EVEN IS “APPEAL” IN CHARACTER DESIGN?

🚨 APPEAL = CHARACTERS PEOPLE WANT TO LOOK AT.

It doesn’t mean “pretty” or “cute”—it means interesting.

• Shrek? Appealing.

• Bugs Bunny? Appealing.

• That one weird humanoid cat mascot from an indie mobile game? Not appealing.

🔥 GOOD APPEAL = Characters that look expressive, unique, and fun to watch.

💀 BAD APPEAL = Characters that look stiff, generic, or like bootleg Disney rejects.

🔥 WHY YOUR CHARACTER DESIGN SUCKS (AND HOW TO FIX IT)

🚨 1. YOUR CHARACTER HAS NO STRONG SHAPE DESIGN.

Great characters are built from strong, clear shapes.

• If your character has no clear shape language, they feel generic and forgettable.

• Every iconic cartoon character can be instantly recognized by their silhouette.

🛠️ THE FIX:

✅ Use big, simple shapes to define your character’s form.

Test the silhouette. If you black out your character, are they still recognizable?

✅ Avoid boring, symmetrical designs—they lack personality.

🔥 EXAMPLE:

SpongeBob = A literal square. Simple and instantly recognizable.

Batman = Strong, pointed silhouette. Cape adds personality.

That character you designed last night that looks like a shapeless blob? Not memorable.

🚨 2. YOUR CHARACTER HAS NO VISUAL HIERARCHY.

All good character designs have a focal point.

• If everything on your character is fighting for attention, they look cluttered.

Big, medium, and small details create visual interest.

🛠️ THE FIX:

Make one part of the character stand out the most. (Eyes, silhouette, clothing, etc.)

✅ Use varied sizes in design elements to create contrast.

Reduce unnecessary details—simplicity is stronger than over-designing.

🔥 EXAMPLE:

Mickey Mouse = Big round head, big ears, simple body. Instantly readable.

Iron Man = Complex, but still has strong shape language with a clear focal point (arc reactor).

That character you added 50 belts to because it looked “cool”? Yeah, that’s gotta go.

🚨 3. YOUR CHARACTER HAS NO CLEAR PERSONALITY.

Great character design = You know what they’re about just by looking at them.

• If your character looks like they could be in ANY show/game, they lack identity.

Facial expressions, body language, and costume choices all contribute to personality.

🛠️ THE FIX:

✅ Ask yourself: Who is this character? What’s their vibe?

✅ Design around personality, not just aesthetics.

✅ Use expressive features and posture to sell the character’s energy.

🔥 EXAMPLE:

Goofy = Tall, wobbly, silly posture. Instantly looks like a clumsy goofball.

Gaston = Broad-shouldered, perfect hair, arrogant stance. You KNOW he’s a jerk.

That character you made with a blank expression, stiff pose, and random hoodie? Rework it.

🚨 4. YOUR CHARACTER’S COLORS ARE A HOT MESS.

Color affects how people FEEL about your character.

• If your character’s color palette is chaotic, it’s distracting.

Great designs use limited, intentional colors.

🛠️ THE FIX:

Use a limited color palette (3–5 main colors).

Make sure colors contrast enough to be readable.

Test your character in grayscale. If they disappear, they need more contrast.

🔥 EXAMPLE:

Mario = Simple red, blue, and yellow accents. Timeless.

Homer Simpson = Yellow skin, white shirt, blue pants. Easy to read.

That character you made with rainbow-colored everything? Yeah, no. Tone it down.

🚨 5. YOUR CHARACTER IS TOO GENERIC.

If your character looks like every other OC out there, nobody will remember them.

• Good character design leans into exaggeration and unique traits.

🛠️ THE FIX:

Push the unique elements. (Big head? Tiny hands? Weird hat? Make it stronger.)

Study real people and exaggerate.

Avoid making “safe” designs that blend in.

🔥 EXAMPLE:

Homer Simpson = Simple but exaggerated. Iconic.

Sonic = Cartoon hedgehog with wild proportions. Memorable.

That edgy OC you made with a leather jacket and red eyes? Seen it before.

🔥 COMMON MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “MY CHARACTER LOOKS TOO BASIC.”

🛠️ FIX: Push the shape language and exaggeration.

🚨 FAIL #2: “MY CHARACTER HAS TOO MANY RANDOM DETAILS.”

🛠️ FIX: Simplify. Less is more.

🚨 FAIL #3: “MY CHARACTER’S COLORS CLASH.”

🛠️ FIX: Use a limited color palette and test contrast.

🚨 FAIL #4: “MY CHARACTER DOESN’T FEEL UNIQUE.”

🛠️ FIX: Study real personalities and push exaggeration.

🚨 FAIL #5: “CAN I BREAK THESE RULES?”

🛠️ FIX: YES—BUT ONLY IF YOU KNOW WHY. Iconic designs bend the rules with purpose.

🔥 FINAL THOUGHTS: BAD CHARACTER DESIGN KILLS GOOD ANIMATION.

🎬 If your character looks forgettable, nobody will care how well you animate them.

🚀 APPEAL is what makes characters memorable, timeless, and iconic.

💀 Fix your designs BEFORE you waste hours animating them.

🔥 NEXT LESSON: HOW TO MAKE BACKGROUNDS THAT DON’T SUCK (OR, WHY YOUR SCENES LOOK LIKE LAZY CLIP ART).

💬 COMMENT BELOW: What’s the worst character design choice you’ve ever made? (Yes, we’re all guilty.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE LESSON 24