ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSELESSON 23

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE

LESSON 23 – THE SECRET TO ANIMATION TIMING (OR, WHY EVERY GOOD JOKE HAS A PERFECT PAUSE)

(Or: How to Stop Making Your Animation Feel Like It Was Edited by a Goldfish.)

🔥 WELCOME BACK TO ANIMATION ANARCHY – THE ART SCHOOL THAT WON’T BANKRUPT YOU.

You ever watch an animation and think, “Wow, that was funny,” but you don’t know why? Or worse—you animated something that was supposed to be funny, but it landed with all the grace of a brick in a washing machine?

🎭 CONGRATULATIONS! YOU’VE DISCOVERED THE HIDDEN ART OF TIMING.

Good animation timing = your audience laughs, cries, or gasps at exactly the right moment.

Bad animation timing = awkward, unfunny, or just plain confusing.

🚨 ANIMATION WITHOUT GOOD TIMING IS LIKE A JOKE WITH NO PUNCHLINE. 🚨

1. WHAT EVEN IS “ANIMATION TIMING”?

Animation timing is the invisible force that makes movement:

Feel natural or exaggerated.

Build anticipation or surprise.

Land a joke or ruin it.

It’s not just about how fast something moves—it’s about how long it takes and when it happens.

🔥 THE TWO KINDS OF TIMING THAT MATTER

1️⃣ PHYSICAL TIMING (MAKING MOVEMENT LOOK RIGHT)

• The difference between “realistic” movement and “cartoon” movement is all about timing.

• Think about how long it takes for things to fall, stretch, squash, or settle.

Exaggeration = Playing with timing for effect.

🔥 EXAMPLES:

Slow, floaty animation = Dreamlike, underwater, or weightless.

Fast, snappy animation = Impact, urgency, and exaggerated comedy.

Bad animation timing = A character moving like they’re stuck in a PowerPoint transition.

🚨 ANIMATION TIP: Time your movement to feel right, not just look smooth.

2️⃣ COMEDIC TIMING (THE SECRET SAUCE OF EVERY GOOD JOKE)

🔥 FACT: Comedy is 100% about timing.

If you mess up the pause, speed, or reaction time of a joke—it dies.

🚨 EXAMPLES:

✅ A character pauses for JUST the right amount of time before reacting? Hilarious.

❌ A character reacts too fast or too slow? Cringe.

🔥 HOW TO USE TIMING TO MAKE YOUR ANIMATION FUNNY (INSTEAD OF PAINFULLY AWKWARD)

1. THE RULE OF THREES (THE SECRET FORMULA FOR FUNNY ANIMATION)

Every classic animated joke follows a rhythm. The Rule of Threes is:

1️⃣ SETUP – Establish what’s normal.

2️⃣ EXPECTATION – Make the audience anticipate what’s coming.

3️⃣ PAYOFFBreak the expectation.

🔥 EXAMPLE: Looney Tunes Logic

• 🏃‍♂️ Wile E. Coyote runs off a cliff. (SETUP)

• ⏳ He stays in the air for a second. (EXPECTATION – maybe he’ll make it?)

• 🕳️ He looks down… THEN FALLS. (PAYOFF – reality hits late, making it funny.)

🚨 THE SECRET: The pause before the fall is what makes it funny. If he falls too fast, there’s no comedy.

2. ANTICIPATION – MAKING ACTIONS FEEL “RIGHT”

🚨 NO ONE JUST MOVES. 🚨

People (and cartoons) anticipate before doing anything:

✅ Before jumping, they crouch down.

✅ Before running, they lean forward.

✅ Before reacting to bad news, they freeze for a second.

🔥 EXAMPLE: HOW PIXAR MAKES YOU CRY

• A character is about to get heartbreaking news.

• Instead of them immediately crying, there’s a pause.

• That moment of silence is what wrecks your emotions.

🚨 THE SECRET: Anticipation makes everything FEEL real—even in the most exaggerated cartoon world.

3. SNAPPY VS. SMOOTH TIMING – WHY SOME ANIMATION MOVES FASTER

🔥 FACT: Different animation styles use different timing rules.

Disney & Pixar = Smooth, natural, physics-based timing.

Anime = Snappy, limited movement, but strong key poses.

Looney Tunes = Timing = CHAOS. Fast, slow, then FAST AGAIN.

🚨 DON’T MIX STYLES UNINTENTIONALLY.

If you animate like Looney Tunes but expect Pixar results, you’re gonna have a bad time.

🔥 COMMON TIMING MISTAKES (AND HOW TO FIX THEM)

🚨 FAIL #1: “WHY DOES MY ANIMATION FEEL FLOATY?”

🛠️ FIX: You’re not using snappy timing. Add fast transitions between poses.

🚨 FAIL #2: “WHY DOES MY COMEDY FALL FLAT?”

🛠️ FIX: Add pauses. Comedy needs anticipation before the punchline.

🚨 FAIL #3: “WHY DOES MY CHARACTER’S REACTION LOOK WEIRD?”

🛠️ FIX: Let them THINK before reacting. Don’t make them move instantly.

🚨 FAIL #4: “WHY DOES MY CHARACTER LOOK TOO FAST?”

🛠️ FIX: Slow down parts of the movement to show weight and intention.

🚨 FAIL #5: “CAN YOU COMBINE FAST AND SLOW TIMING?”

🛠️ FIX: YES—but only if you understand the contrast. Fast movements feel faster when they’re next to slow movements.

🔥 FINAL THOUGHTS: TIMING MAKES OR BREAKS YOUR ANIMATION

🎬 MOVEMENT IS EASY. TIMING IS HARD.

🚀 Master it, and your animation will feel alive.

💀 Ignore it, and your animation will feel like a bad PowerPoint transition.

🔥 NEXT LESSON: HOW TO MAKE ANIMATION LOOK WEIGHTY (OR, WHY SOME CHARACTERS MOVE LIKE THEY’RE MADE OF AIR).

💬 COMMENT BELOW: What’s the worst timing fail you’ve seen in an animated movie? (Yes, we’re calling out bad movies today.)

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL 👉 https://www.youtube.com/@mrbraylabs

🔥 Animation Anarchy starts NOW. 🔥

Previous
Previous

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE LESSON 24

Next
Next

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE -LESSON 22 – HOW TO ANIMATE EMOTION: WHY CHARACTERS NEED TO ACT, NOT JUST MOVE