ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 17

ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 17

(Or: Running Cycles and Why They’ll Haunt You Forever)

🔥 WELCOME BACK TO ANIMATION ANARCHY – WHERE YOUR SANITY GOES TO DIE 🔥

This is Animation Anarchy. The blog where we:

Expose the most brutal animation truths.

Teach you what actually matters.

Prepare you for the nightmare of animating a running cycle—because it’s worse than a walk cycle in every possible way.

I wasted six figures on an art education, and now I’m giving it all away for free—because if I had to cry over a running cycle that looked like my character was speed-walking to the bathroom, you might as well learn from my pain.

🚨 SUBSCRIBE TO THE YOUTUBE CHANNEL NOW 👉 https://www.youtube.com/@mrbraylabs

(Unless you enjoy animating a run that looks like your character is floating through space.)

LESSON 17: THE ANIMATOR’S NIGHTMARE – RUNNING CYCLES AND WHY THEY’LL HAUNT YOU FOREVER

(Or: Why Your Character Looks Like They’re Speed-Walking Instead of Sprinting)

🎨 CONGRATULATIONS! YOU THOUGHT WALK CYCLES WERE HARD? WELCOME TO HELL.

If you survived walk cycles, you might feel confident about running cycles.

🚨 DON’T. 🚨

💀 Running is faster, more exaggerated, and has more complex physics.

💀 Mistakes are 10x more obvious.

💀 If anything is off, your character looks like a glitchy video game NPC.

🚨 Welcome to your next major animation crisis. 🚨

🔥 WHY RUN CYCLES ARE 10X HARDER THAN WALK CYCLES

1️⃣ There’s WAY less time to fix mistakes.

• A walk cycle takes about 12-16 frames.

• A run cycle? Only 6-8 frames.

2️⃣ The character leaves the ground.

• Walk cycles have constant foot contact.

• Runs involve “airborne” moments—aka more room for disaster.

3️⃣ Speed creates way more secondary motion.

• Arms, legs, head, torso—everything has to react to the speed.

• If you don’t add proper overlap, the run will feel stiff or weightless.

🚨 THE RESULT:

💀 Too slow? It looks like speed-walking.

💀 Too stiff? It looks like a horror movie glitch.

💀 Too smooth? Now it’s an Olympic-level jog instead of a full run.

🔥 THE FOUR MAIN POSES OF A RUN CYCLE (IGNORE THESE AND SUFFER FOREVER)

🚨 1. CONTACT POSE – WHERE EACH STEP BEGINS

• One foot just touches the ground.

• The opposite foot is fully extended behind.

• The arms swing at maximum distance.

🔥 HOW TO FIX IT:

Make sure the foot hits the ground with purpose.

The back leg should stretch naturally—not look broken.

Arms should move opposite to the legs.

🚨 COMMON FAIL:

The foot barely touches the ground, making it look like the character is floating.

🚨 2. DOWN POSE – THE LOWEST POINT OF THE RUN

• The weight drops as the foot absorbs impact.

• The knee bends for compression.

• The arms cross the body slightly.

🔥 HOW TO FIX IT:

Lower the torso slightly—this is where weight shows.

Keep the motion quick but snappy—too slow, and it looks weird.

Check that the arms match the momentum of the body.

🚨 COMMON FAIL:

A character lands stiffly, making the run look robotic.

🚨 3. PASSING POSE – THE MIDPOINT OF THE RUN

• The back leg swings forward.

• The front leg is bent and lifted.

• The arms switch positions.

🔥 HOW TO FIX IT:

The knee should be lifted naturally—not too high or too low.

Check that the arms don’t look too stiff or too floppy.

Make sure the character still has forward momentum.

🚨 COMMON FAIL:

The character slows down too much, turning the run into a weird power-walk.

🚨 4. UP POSE – THE HIGHEST POINT OF THE RUN

• Both feet are completely off the ground.

• The arms are mid-swing.

• The torso is at its highest.

🔥 HOW TO FIX IT:

Make sure the character actually leaves the ground!

Keep motion fluid—if it’s too stiff, it looks fake.

Ensure the feet don’t “float” before hitting the ground again.

🚨 COMMON FAIL:

A character never fully leaves the ground, making it look like they’re gliding.

🔥 COMMON RUN CYCLE MISTAKES (AND HOW TO FIX THEM)

🚨 MISTAKE #1: “WHY DOES MY CHARACTER LOOK LIKE THEY’RE SPEED-WALKING?”

🛠️ FIX: Make sure the airborne phase is exaggerated enough. If the feet are always on the ground, it’s a fast walk, not a run.

🚨 MISTAKE #2: “MY CHARACTER LOOKS LIKE A RAGDOLL.”

🛠️ FIX: Control the secondary motion! Arms, torso, and legs should follow clean arcs.

🚨 MISTAKE #3: “THE ARMS LOOK AWKWARD.”

🛠️ FIX: Arms move opposite to the legs. Overlap their movement so they don’t snap unnaturally.

🚨 MISTAKE #4: “WHY DOES MY RUN CYCLE LOOK TOO FLOATY?”

🛠️ FIX: Add more weight! The character should hit the ground with clear impact, not gently glide.

🚨 MISTAKE #5: “I DID EVERYTHING RIGHT, BUT IT STILL FEELS OFF.”

🛠️ FIX: Check the timing. Small timing adjustments can make or break the run’s believability.

🔥 HOW TO MAKE RUN CYCLES LOOK NATURAL (WITHOUT LOSING YOUR SANITY)

1️⃣ EXAGGERATE FIRST, THEN REFINE.

• Push the bounce and leg extension to extremes, then dial it back.

2️⃣ CHECK SILHOUETTES CONSTANTLY.

• A good run cycle should look readable in every frame.

3️⃣ ADD SUBTLE HEAD AND TORSO MOVEMENT.

• If the torso is too stiff, the run feels robotic.

4️⃣ USE REFERENCE.

• Film yourself running. Slow it down. Study how weight shifts.

🚨 THE SECRET: A great run cycle isn’t just movement—it’s physics, timing, and personality. 🚨

🔥 FINAL THOUGHTS: RUNNING CYCLES WILL BREAK YOU, BUT THEY’RE WORTH IT

Here’s the truth:

🎨 A great run cycle will instantly make your animation feel professional.

💀 A bad run cycle will make it look like your character is glitching.

🚀 Master this, and you’ll never fear animating action scenes again.

And if all else fails, just cut to a close-up shot of the character’s face and avoid showing their legs.

🚨 THE SOLUTION: JUST WATCH THIS SERIES INSTEAD.

I wasted six figures so you don’t have to.

🔥 Next lesson drops soon!

🔥 Subscribe to my YouTube channel so you don’t miss it:

👉https://www.youtube.com/@mrbraylabs 👈

💀 COMING NEXT: Lesson 18 – Animating Fight Scenes: How to Make Punches Look Powerful (Without Accidentally Making a Slapstick Comedy)

💬 Drop a comment: What’s the worst run cycle disaster you’ve ever animated? 🎨💀😂

🚨 ANIMATION ANARCHY STARTS NOW. 🚨

🚀 The revolution will not be graded.

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 18

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ANIMATION ANARCHY: THE ART COLLEGE CRASH COURSE – LESSON 16